The last public version of the prototype scene (0.6.3b version, was available from February 10, 2016 to February 29th) had only a a fraction of the full game’s features.
It has been tested by several youtubers and industry reviewers receiving 100% positive opinions.
A complex ships-fitting system, different flyable ships and hundreds of interchangeable items that improve performance. Turrets of different types, missiles, mines and other unique items that can either be purchased to be mounted on your spacecraft, or sold again on the game market. In addition to this, an extensive session was introduced, during which the main character is able to visit the stations interior and perform many important actions for the story to unfold.
The highlight in the game definitely goes to the AI pilots. During a battle we could see realistic speedy conduct of the ships, which will vary depending on the situation and their pilot’s skill level … Evasive maneuvers to avoid missiles, “jab and run” combat tactics when opponents are too strong too strong to be handled head on: sudden outrushes from the battle zone to buy time while the shields recharge and back to attack again… routes through asteroid fields to deceive missiles, launching weighted baits, mines, etc.
The ships will also perform complex squad maneuvers. When you face an enemy, the encounter will be very different whether it’s part of a squadron or just alone.
For instance, it is possible to annihilate the whole ship’s living crew, avoiding the hull’s destruction so as to be able to recover the wreckage in the best state.